I am good at creating classic e-learning but I have never built a sim. Where do I begin?
Shifting from making standard e-learning courses to sims can be tricky. Traditionally, it's all about transferring knowledge from the teacher to the student. Learners sit at the receiving end of a learning conveyor belt that consists of information slides (including videos and interactive set-pieces) with some quizzes thrown in to make sure learners are keeping up.
Sims take a different approach. They pose a challenging situation and suggest multiple courses of action. Each choice of action leads to a new development in the situation, posing new choices. It's more like being in a video game where your choices matter, and you can see how things turn out based on what you decide or do.
Numerous paths lead from the initial challenge to one of many outcomes, therefore simulation-based courses can be reviewed and replayed multiple times. Every play-through might end up in a different ending. Through repeated play, learners can see the immediate effects of their choices, leading to a deeper understanding and retention of the material.
Mixing classic e-learning with simulations gives you the best of both worlds. Think of it like this: traditional methods lay the theoretical foundation. Then, simulations come in and let learners practice what they have learned through real-life-like challenges with multiple outcomes. This is learning by doing, done right, at scale, and within a reasonable budget.
So we basically ask questions and provide answer choices. How is a sim different from a quiz then?
Sims can indeed look like a quiz but it is important to know the difference to make an engaging sim that helps drive knowledge home. It's all about making sure your sim doesn't just test but teaches in a way that sticks.
There are three building blocks of a good simulation - challenge, choice, and consequence. We call them the 3 Cs. Good command of 3Cs will help you write a sim that is challenging, realistic, engaging, and effective as a training tool.
Challenge is a realistic situation that can happen to our learner in real life. Here are a few examples:
A challenging situation is very different from a challenging question. Compare these:
A well-written challenge will almost automatically lead you to writing good choices. They need to be realistic and more or less answer the question “What do you do now?”. They can be correct, wrong, or anywhere in between. Tough choices, trade-offs, and moral gray areas make for the best simulations!
Consider this example:
During a job interview, a fire alarm sounds. Your interviewer apologizes and goes out to investigate. You can see that they left some papers on their desk, which appear to be notes on candidates that came before. Do you take a look?
Finally, a consequence is a sim element that can make or break your whole effort. It is very easy to provide feedback instead of consequences. What’s the difference, you ask? At every step, a consequence only shows the outcome of a learner’s choice. It does not tell whether the outcome is good, bad, useful, harmful, or anything else. It is up to the learner to decide on what is going on and choose their next move.
In contract, a feedback would explain what happened, why it happened, and what is the best course of action in the current situation. Worst feedback would also explain if the choice was “correct” or “incorrect”, taking away from immersion and realism.
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Experiential learning provides a platform for hands-on experience without real-world risks. From initial training through to advanced skill refinement, it offers realistic scenarios that mirror workplace challenges.
Enable decision-making and critical thinking in a controlled environment. Facilitate deeper learning and longer retention. Adapt to various learning environments from face-to-face workshops to virtual classrooms to self-paced e-learning courses.
Replace quizzes with a hands-on experience. Allow learners to apply theoretical knowledge in practice, enhancing retention and understanding.
Sims can be easily added to all e-learning authoring tools such as Articulate Storyline while retaining BranchTrack’s data capabilities and ease of use. Click here to see an example of an e-learning course with a scenario-based element built with BranchTrack.
BranchTrack offers a fully mobile, hassle-free experience for learning on the go.
Add short and memorable simulations to engage your learners in practical exercise anytime, anywhere. Enhance learning continuity and accessibility. Click here to read our mobile case study.
Replace traditional roleplay with digital sims. As classroom facilitators receive real-time learner performance data, they can foster productive discussion, save valuable face-to-face time, and provide higher-quality feedback.
Take your class from listening in to practical skill application. Engage your audience with a Live Scoreboard. Click here to see how PwC transformed their classroom training with digital sims.
Transform traditional in-class roleplays into dynamic digital simulations that can be tracked on a live scoreboard. With real-time learner performance data at their fingertips, classroom facilitators can spark engaging discussions, save valuable face-to-face time, and deliver high-quality feedback.
Shift your class from passive listening to active skill application, fostering a deeper understanding of concepts.
Share a practical scenario in Zoom/Teams chat, see as learner engage with it in real time, collect data, and provide instant feedback.
It is a sure-fire way to make your live instruction more practical, engaging, and impactful. This approach offers real-time guidance and feedback, enhancing the learning experience through direct instructor support and interactive engagement. Read this case study on including Play Sessions into an online class.
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